UX Designer II

Posted: May 4, 2021

We believe travel enriches our lives and connects us to each other. Join a diverse group of passionate designers dedicated to building experiences that help millions of people enjoy more of the world. We're looking for self-motivated problem-finders, who can help us craft and improve customer experiences on a global scale for multiple brands, across devices and platforms, in a dynamic and collaborative environment.


As a UX Designer, you will work with researchers, content strategists, product managers, and engineers to develop and improve Expedia's products and services for millions of our customers worldwide, every day.


What you'll do:

  • Enjoy designing experiences across multiple devices and platforms, from progressive web applications to iOS and Android mobile apps.

  • You find yourself choosing the right tool for the right problem, fluidly moving through different stages of the process from sketching to low- and high-fidelity prototypes

  • Ground your work in observations, research, and analytics to help you come up with ideas and then validate through testing

  • You are an advocate for user-centric design practices

  • You believe universal design is the best design, and design for people of all abilities

  • Believe feedback is a gift, you actively seek it out, and give it thoughtfully in order to continually raise the quality of the experience

  • Think about design as a system, and use our pattern library as a way to influence both quality and efficiency for all our products.


Who you are:

  • Degree in a relevant field (HCI, Graphic Design, Interaction Design, etc.)

  • Portfolio demonstrating great use of typography, color, imagery, grid systems, and well-crafted animation/transitions

  • Portfolio demonstrating sound product thinking through navigation, user flows, interaction design, and information architecture

  • While not a requirement, we look for experience hand-coding HTML/CSS and JS and a fundamental understanding of responsive web design standard methodologies (bonus points if you've used LESS or SCSS and GitHub)

More Information

Source: Behance

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